AI Insights · Timothy · January 2022
Top 5 Trivia Games Performance in South America Q4 2021
Explore the performance trends of the top 5 trivia games on a unified platform in South America during the fourth quarter of 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 trivia games on a unified platform in South America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Trivia Crack from Etermax saw a notable fluctuation in weekly downloads, peaking at approximately 164K in mid-October and stabilizing around 130K by the end of December. Revenue showed a steady increase, reaching around $3.6K in late December. Active users experienced a consistent rise, culminating in about 743K at the close of the quarter.
Peak - Brain Training by Synaptic Labs experienced a significant drop in weekly downloads, starting from around 13.6K in late September and dipping to roughly 2K by the end of December. Revenue mirrored this trend, with a peak around $3.1K in late September before falling to approximately $2.9K by the end of December. Active users also saw a decline, from around 326K to 129K over the quarter.
Kahoot! Play & Create Quizzes from Kahoot ASA had a gradual decrease in weekly downloads, starting from around 42K in late September and dropping to about 8.8K by the end of December. Weekly revenue peaked at approximately $2.3K in late September but gradually decreased to around $1.1K. Active users followed a similar trend, decreasing from around 370K to 238K throughout the quarter.
Elevate - Brain Training Games by Elevate, Inc. showed relatively low weekly downloads, peaking at around 1.3K in late December. Revenue saw a significant increase in late November, reaching approximately $2.6K before stabilizing around $1.7K by the end of December. Active users remained fairly steady, fluctuating around 7K to 9K.
Party Roulette: Group games from GreenTomatoMedia had its weekly downloads peak at around 3.8K in late December. Revenue remained relatively stable, hovering around $1.4K in both the beginning and end of the quarter. Active users maintained a consistent level, averaging around 48K to 52K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.